{"id":1550,"date":"2025-10-08T15:49:29","date_gmt":"2025-10-08T15:49:29","guid":{"rendered":"http:\/\/www.belindareedy.com\/?p=1550"},"modified":"2025-10-08T16:49:04","modified_gmt":"2025-10-08T16:49:04","slug":"fire-emblem-three-houses-review-best-in-class","status":"publish","type":"post","link":"http:\/\/www.belindareedy.com\/index.php\/2025\/10\/08\/fire-emblem-three-houses-review-best-in-class\/","title":{"rendered":"Fire Emblem: Three Houses review – best in class"},"content":{"rendered":"
When it comes to strategy role-playing games, Fire Emblem is a force to be reckoned with. Since 1990, we\u2019ve seen almost 20 games from the series, delivering turn-based thrills and riveting fantasy storytelling in droves. That brings us neatly to Fire Emblem: Three Houses, the sixteenth installment and my personal favorite of the bunch. Six years later, we\u2019re looking back at the Nintendo Switch game to see if it still holds up as one of the console\u2019s finest strategy offerings. Spoiler: it does.<\/p>\n
Let\u2019s kick off with the Fire Emblem series\u2019 bread and butter, the battle mechanics. For those who don\u2019t know, this SRPG was one of the first to implement permadeath, in that if you lose a unit on the battlefield, that\u2019s them gone for good. However, in recent years, Intelligent Systems\u2019 approach to punishing players for making mistakes in the fog of war has softened, introducing a new \u2018Casual Mode\u2019 that makes it so fallen units aren\u2019t down for good.<\/p>\n
Right at the beginning of Three Houses, you can either opt for the old-school \u2018Classic Mode\u2019 or instead make things a bit easier for yourself with \u2018Casual Mode.\u2019 For me, this is a pretty big deal, as the idea of losing characters forever used to put me off Fire Emblem games, so I appreciate the fact that you get to choose for yourself.<\/p>\n