{"id":1770,"date":"2025-10-14T10:00:49","date_gmt":"2025-10-14T10:00:49","guid":{"rendered":"http:\/\/www.belindareedy.com\/?p=1770"},"modified":"2025-10-15T16:30:41","modified_gmt":"2025-10-15T16:30:41","slug":"hitman-absolution-mobile-review-great-gaming-made-mini","status":"publish","type":"post","link":"http:\/\/www.belindareedy.com\/index.php\/2025\/10\/14\/hitman-absolution-mobile-review-great-gaming-made-mini\/","title":{"rendered":"Hitman: Absolution mobile review – great gaming made mini"},"content":{"rendered":"
The Hitman series has long been a favorite of mine – I spent a considerable amount of lockdown watching Jacksepticeye giggling his way through, throwing newspapers at the heads of unsuspecting civilians, and I knew I needed to join in the fun. A game I hadn\u2019t played in the series, though, is Hitman: Absolution, and though I had long been intending to, its mobile release sealed the deal.<\/p>\n
Hitman: Absolution is a delightful predecessor to Hitman 3 and the other main games that I love so much. Fundamentally very similar in style and feel, I immediately knew I was right at home as I saw the title screen. The thing that felt strange was that I was having the experience on my iPhone 15, as I\u2019m not used to feeling quite so immersed while lying on my side in bed. After a short cutscene, I was in.<\/p>\n
The game asked me whether I wanted to play in easy, normal, hard, expert, or \u2018purist\u2019 mode, and I selected normal after reading about the characteristics of all. The first level is a tutorial, with a disembodied voice giving me slightly hilarious tips like, \u2018running is a good way to relocate\u2019. Yeah, I got that, thanks. There were also additional on-screen tips for mobile, where I selected controls, learnt about when my game would save, and a few other things.<\/p>\n