Though many of us in the West have come to recognize Netmarble as the behemoth company behind mobile titles like Solo Leveling: Arise and the upcoming monster-catching RPG, Mongil Star Dive, the Seven Knights series is the company’s bread and butter. Seven Knights Re:Birth is a remake of the original mobile game from 2014 for an all-new audience, and, from what I’ve seen so far, acts as a great jumping-off point for people looking to dive into the series’ immense lore.

I got the chance to dive into Seven Knights Re:Birth ahead of the mobile game’s global release, and I was immediately drawn in by the opening cinematic. In the prologue, you’re shown a group of varied heroes, each with unique and detailed character designs that the game engine has captured beautifully. Netmarble made this entry to the series in Unreal Engine 5, so my budget gaming phone has a little trouble keeping up graphically, but I’ve not encountered any performance issues so far.

Much like the original game, Seven Knights Re:Birth follows Evan and Karin as they journey across the land, meeting the titular Seven Knights of the realm and learning more about Evan’s mysterious talking necklace. The game features more than 120 heroes, each with their own deep backstory, lore, and gameplay mechanics. I’ve not played the original Seven Knights game, so I’m unsure if the pacing is the same across both titles, but this new entry does seem to rush through introducing the player to the key characters. I would like it if the story sections spent more time with each new plot character, as they’ve started to blend together in my head a little, despite their eye-catching designs.

MORE FROM POCKET TACTICS: Seven Knights Re:Birth preview

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